Your Next: What Will Landmark Build?

Could EverQuest Next Landmark revolutionize game design?

EverQuest Next Landmark is being released with features designed to help us build environments, but that is where this game starts, not where it ends. A host of additional features are in development, some confirmed, some teased, some read-between-the-lines, but we are starting to see Landmark for what it is.

One feature that has been confirmed is that there will be class based combat 'soon' after launch, we'll have a basic multiclassing system tied to the weapons we equip in addition to abilities via equipment or character progression. This is exciting to me, as we've seen sci-fi costumes for our characters I have my fingers crossed for all kinds of weaponry, and an answer to the age old question 'How awesome would quad-wielding nunchuks and wrist flamethrowers be?'. Maybe this is our chance to find out. Combat itself is obviously not a revolutionary feature, but it gives players another way to interact with their world and is a good first step to increase what will be possible in game.

Emergent AI has been touted as a core feature of EverQuest Next, and in Landmark players will be able to get into the back end (as it were) and see what makes this new technology tick as they create their own NPCs. Much like we have seen in The Sims series these characters will react to different situations and stimuli, reacting to and interacting with the world around them (it's even been hinted NPCs will be able to learn from events and remember them). We'll be able to use this feature to tell our own stories and design our own classic quests, or allow the system to play itself out while we sit back and see what happens. What a fantastic testing ground and source of inspiration this will be for SOE, being able to look at how the AI interacts with itself and other players on a large scale will help so much in designing EverQuest Next.

Using these assets players will be able to create their own quest type content with success parameters to share with the world; imagine these tools in the hands of a great D&D GM, or used as a tool to recreate moments in history as a teaching aid. Why stop at quests? Why not go big and relive the glory days of raiding with a hundred of your closest friends? The Hot Gates needed 300 of Sparta's finest to defend at the Battle of Thermopylae; perhaps those mega-guilds will have something they can all do together at last! This is the nerd in me getting excited, and by now I hope you are excited by the possibilities too, but there's more!

For those players not interested in tackling artificial enemies, there will be a PvP system introduced for players to clash in all manner of scenarios, from cyberpunk inspired bar brawls to castle sieges. PvP doesn't stop at fighting, why not subterranean parkour races or 'Demolish the Mountain'? The ability to create stand-alone activities will be a huge part of this game, and will be one area that I'm sure will help drive development of features for EverQuest Next. The best part is that as features are picked up they will increase what is possible within Landmark, letting players push their creations even further, which will drive development for EverQuest Next etc etc ad infinitum. It is this feedback loop that gets me so pumped for Landmark, and if SOE can keep letting players push the limits and open up more and more possibility space, this winter could be the start of something special. 

And now we start to see Landmark for what it really is. Landmark is not meant to be just a building tool, or even just a way for players to help create assets for EverQuest NextLandmark is a game creation tool. SOE want us to have the tools that they have, to let us loose and see what happens when thousands or even millions of people come together to make something great, and I want to see that too.

When I think about Landmark, I don't think about what type of stone I'm going to use to make my Dwarven steakhouse or if I'll be able to find a group interested in post-apocalyptic cityscapes, I wonder what the first mega-hit will be spawned by it. What will be its DayZ, or its DOTA? What will the new genre invented that we'll all be watching pro players take on in live eSports events? Am I taking crazy pills, or could this be a revolution in the way games are designed?

I suppose only time and a good psychologist will tell, but for now, thanks for reading! Did any of my excitement rub off on you? Has this trip given you any new ideas for Landmark? Let me know in the comments so we can have a nice cup of tea and a chat.

LockSixTime

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It's nice of them to release their toolset
# Dec 01 2013 at 7:12 PM Rating: Decent
37 posts
I am sure it will appeal to some people. If they try to monetize it too much though I think it will fail. They are already getting people to essentially work for them for free, I think the more people they have creating content for them the better, and greedy cash grabs tend to turn people away. The graphics look really bad even for a cartoony game, so they really need to nail the gameplay. If the building tools are too difficult to use or gathering materials is a grindy affair, you are probably going to scare a lot of people away. The ability to quickly create rounded shapes, specific angles, across multiple objects, and relative placement are probably requirements. The more options you give people the longer it can take to make something meet their vision. If like minecraft your options are fairly limited when it comes to shaping, that is something you don't need to worry about, but if you provide those options that is something that has the potential to really add to build time, if the interface is not quick and intuitive it will end up leaving people frustrated.
Afraid to Play Minecraft
# Dec 01 2013 at 10:34 AM Rating: Decent
When the announcement of Landmark was initially made I thought hey why not try minecraft just to see what a building game was all about... the next thing I know I have spent 3 or 4 hours just digging to see where the center of the earth was.. and trying to find my way out of the dark. So I have since then put up Minecraft and will chalk it up to being a little piece of awesome that I didn't play just so that I won't be burnt out when Landmark opens up the Alpha doors.
$$$ will decide.
# Nov 30 2013 at 5:44 PM Rating: Good
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4,580 posts
The kids all play minecraft due to the low cost of entry/participation (and it's fun). The bad graphics (pixellated) have arguably helped that game stand out.

SoE doesn't have a good track record when it comes to $/sub models.
I don't mind paying $15 a month to play clunky old Everquest, but I am a working adult and know what I like (and why that old game is worth paying for still).

So it depends what SoE really wants Landmark to be... if they want it to revolutionize gaming under their banner... then they need to treat it as a "loss leader" and get everyone playing (not just the harder core gamers willing to pay $50-90 for any new release game just to try it for a few months) at a significant portion of the game at no entry cost. By significant I mean at least like 90% of the game, not the first 3 weeks of average casual gaming effort then ante up $40 or some such.
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