Acrylia Caverns

Quick Facts

Type:
Indoor

Expansion:
Luclin

Instanced:
No

Keyed:
No

Level Range:
40 - 60

Send a correction
Long ago, Khati Sha was a famed Vah Shir who enjoyed exploring. This love of exploration, however, was his downfall, as he was captured by the Shissar on one of his trips. Under the orders of Emperor Ssraeshza, he was brought in to the Shissar's temple to be interrogated, tortured, and experimented upon.

One of these experiments went very wrong, and in the accident both Khati Sha and his tormentors perished. All surviving records of the incident were sealed by Imperial order, and it is written that any further investigation into the incident would be considered treasonous.

The spirit of Khati Sha now resides in the Acrylia Caverns, located on the edge of the Grimling Forest just south of the Tenebrous Mountains. The Grimlings which control the area fear the retribution that would be unleashed if Khati Sha were to be made aware of the horrors committed upon him in the Shissars' temple. Therefore, much of Grimling legend consists of untruths -- lies to cover up a treacherous history of a once-great, famed Vah Shir.
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Water SourceSacrificial CauldronShik`Nar CaveThey Are WatchingStatue of Khati ShaCorpsemasterEnslaved SpiritistInner Acrylia


Map File Locations:
P -401.4649, 213.4200, 33.0020, 0, 0, 0, 2, Click_rug_to_get_to_Grimling_Forest

P -146.7785, 691.3228, -1.3562, 0, 0, 0, 2, Click_statue_to_get_to_inner_acrylia

Strategy Notes:
Fellowship Campfires and Call of the Hero do not work in this zone.
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thunder
# Jun 23 2003 at 12:43 AM Rating: Decent
24 posts
Legends and Lies goes to agent Tiesh. he spawns in the north camp in grimling forest by the TM zone line when all the camp quests have been done and the vah shir take over that camp. if you give him the L&L book he talks about the hero of the vah shir people being lost (vhalek shah - he's in the pit/prison in inner acrylia - KOS to my druid even with good vah shir faction). He mentions how there must be more to the secrets and maybe the SSra know more. I think there's some documents you have to collect from the SSra library area (I think he said there were 3 or 4) and he gives you a container that is suppose to translate them. haven't gone to ssra to find out where it goes from there....

Edited, Mon Jun 23 01:03:51 2003
Book of Lies
# Jun 16 2003 at 10:15 PM Rating: Decent
We went here the other night. Killed a few mobs in the Blood Room, as we like to call it. A mob called "grimling bloodpriest" spawned after about 2 hours of working room. Killed it fairly easily. Dropped a blackened acrylia greatsword, some acrylia, and a no drop item called "legend of lies". Anybody got any idea as to what this is for? Is it part of a quest involving Acrylia Caverns?


Edited, Thu Jun 19 13:41:01 2003
RE: Book of Lies
# Jun 20 2003 at 8:19 AM Rating: Decent
I picked up the "legend of lies" the other day. I knew I had talked to an NPC that asked for it, but I couldn't remember which one. Took my rogue, which has the item, and tried to find it in grimling forest with no luck. Took my shammy, which is a bit higher in lvl than my rogue, and did the same. Found that Agent Tiesh is the one asking for the drop. Seeing as my rogue cannot get the NPC to respond to him properly I will wait till he gets another lvl or two before I try it again.

Nice little bit of game lore though. Interesting to see that there might be some relation between the grimlings and the vah shir (unless I misread the legend of lies)

Hope that helps ya out a little bit
Inner Acrylia
# May 29 2003 at 10:47 AM Rating: Default
Any advice on what to do nowadays to get into inner Acrylia? I'd like to go.
could I
# May 27 2003 at 11:57 AM Rating: Decent
DO you think a lvl 51 druid could do anything here? Should i use my AoE lightening blast? any suggestions would be greatly appreciated.
thanks ahead of time

RE: could I
# Nov 09 2003 at 1:46 PM Rating: Decent
*
164 posts
I am a level 56 druid and my friend is a 65 druid. He can solo here easily (of course). While we was duoing here, he had to leave for a few min, so I decided to try solo one. This one had wandered all the way up next to the zone line, so I thought what the heck. I was able to successfully solo it by root/rotting. However, if I had got an add, I would of had to zone.

I did it by casting root and adding on my dots until the root broke. Then I would have to root it while it was beating on me. I then had to back up and put the remainder of my 4 dots on it and heal myself. By that time root would break again and I'd have to re-root while it was beating on me.

As you can tell, it was tedious and overly risky but was able to be done. After I solo'd the one, I waited until my friend returned.

I also found that you need to cast Magic Resist, Disease Resist, and Poison Resist Buffs on yourself. I am not sure if you need cold and fire resist because I had them up also and never got hit by a cold or fire spell. They also cast a DD spell that hit me several times for over 500 hp with my resist buffs up.

Edited, Sun Nov 9 13:57:41 2003
RE: could I
# Jul 02 2003 at 10:11 AM Rating: Decent
No, you would die. I would say minimal you'd need to be level 60 to solo here in any way. You could potentially solo by using root/snare however, and dungeon bonus is good.
Important Note
# May 26 2003 at 6:45 PM Rating: Decent
What ever you do if you see a statue "DONT TOUCH"
the one Above the Blood Spa near the diving platform ports you into the middle of the castle area lots of Blue mobs to a lvl 62 and nastay if your not ready. Had to get our Mage to summon new Underwear after that.
The Throne room
# Apr 30 2003 at 8:26 AM Rating: Default
I took a guild group in to explore Inner acrylia yesterday, and we found out a couple interesting things. Now that getting into the zone is so easy, they have changed the sliding floor in the Throne room, so that when you click on it it says words to the effect "You see something odd about the flagstones, but cannot seem to make them budge." It was kinda frustrating :) i wanted to take my guys down to see if Tashakhi was still spawning down in the very bottom. Has anyone tried using old key to the drawbridge on the floor here? I'd like to see if Tashakhi is a viable raid option, he just seems like an interesting kill :)
The Hollow Acrylia Obelisk
# Apr 27 2003 at 2:18 AM Rating: Decent
Ok I went through here a couple weeks ago with a group and change of guildies and we came upon the Castle which is locked. Then there was a patch the other day saying not to destroy the key once you use it (I guess it was single use?) well anyway I have looked everywhere for information on how to get this key and can't find anything anywhere. Any help that anyone has would be greatly appreciated
the new AC
# Apr 24 2003 at 5:49 AM Rating: Decent
went in here today to farm acrylia and as far as i can tell every mob was different, nice change because i didn't have to eat any of those 900+ HT's in about 2 hours. everything was light blue that i saw. in the room where corpseraiser used to spawn i found a somethingorother ritualist that dropped

acrylic chainmail
magic lore
ac 30
str 5 sta 8 wis 10 hp 40 mana 30
sv fire 8 sv cold 8 sv poison 8
weight 4 size medium
class rng gog shm
race all

karassis 61 warlock <unknown knights>
povar
Key?
# Apr 23 2003 at 11:49 AM Rating: Decent
38 posts
I can't find anyone mentioning the Key for the inner part of this zone? Hollow Acrylia Obelisk or something? ANyone have info on this pls
RE: Key?
# Apr 23 2003 at 7:40 PM Rating: Excellent
Funny you should mention that...this was in today's patch message:

Quote:
The Hollow Acrylia Obelisk

Do not destroy the Hollow Acrylia Obelisk! Due to the revamp of the Acrylia Caverns, this key will no longer serve its original purpose. We do understand the difficulty of obtaining this key, and we don't want to see that effort lost. We will be looking into a way to allow this key to retain its value, so don't destroy it.


So yes, it WAS a key to the "good parts", but apprently it doesn't work now?
RE: Key?
# Jun 12 2003 at 9:48 AM Rating: Decent
***
3,128 posts
the key is now a charm, interested to see what its stats will be. how hard is this key to get?
#REDACTED, Posted: Apr 11 2003 at 7:40 AM, Rating: Sub-Default, (Expand Post) can a 44 bst solo here and make good exp? thanks
recent IZ info
# Apr 03 2003 at 1:05 PM Rating: Decent
Took a small team here last night.
56 chanter ( me )
52 cleric
56 Paly
57 beastlord

Just at the IZ area we killed for almost two hours non stop.

XP: so-so but xp in a zone with loot /cheer

LOOT: runes, acrylia, 6pp weapons, spell research pages.

MOBS: Some very resistent to all chanter, cleric spells. We had to melee four or five to the bitter end with out ever getting a spell to land. The aggro radius seemed to change with the mob i.e. it seemed casters used their spell range as aggro range and Melee would not aggro unless you got close.
Grubs
# Nov 14 2002 at 3:27 PM Rating: Decent
Hunted here for exp last night with a group of mid 40s to mid-50s. We were all casters, so as a necro my 49 pet was our tank. Good experience and damn nice cash (for those who don't know, Grimlings don't drop plat like many mobs, they instead drop their own type of currency called runes which are stackable, can be put in WR bags, and each sell to vendors for anywhere from a few gold up to a healthy amount of plat).

However, one peice of loot got to me. Does anyone know what Acrylia Grubs are for? One of our group tried fishing with them, but got nothing interesting.
Acrylia Caverns
# Aug 19 2002 at 10:17 AM Rating: Good
31 posts
Sadly, I think this zone is about to become another Velks/Karnors/Seb now that the grimling Port spells have been created. Here's why:

First, there is a fast mob respawn on mobs which are still blue to lvl 60's. Remind you of someplace? Yep... Velks.

The exp is decent, despite what some are saying. That alone will draw people in.

Some of the mobs are casters and gaters, but for a decent group, these can be handled readily. The mobs can often be single pulled, and that keeps some of the potential problems down.

There are some camps which are free of wanderers and are safe to pull to. I can almost here it now... "LR Camped" (Lava room is one of those camps... just watch out for that trap! If someone DOES fall into that trap, DONT CoH them! LOL One CoH brings 4 Grimling Heros which all were lvl 56-60!)

The one thing to keep the hope alive is the fact that the loot isnt great. Mostly you get runes. Some of the runes sell for a couple of plat and they ARE stackable... but, compared to some dungeon's drops, this is almost trivial.

Anyhow, in the mean time, I will happily hunt here. Its nice and quiet... usually only 3 groups or so in the zone (and this on the Karana Server). Only huge danger is that, like the hole, the most popular camp is the ent... and, sooner or later, you WILL get trained. Be ready to zone quickly when the **** hits the fan!
RE: Acrylia Caverns
# May 18 2003 at 9:03 PM Rating: Decent
in response to ...

just watch out for that trap! If someone DOES fall into that trap, DONT CoH them! LOL One CoH brings 4 Grimling Heros which all were lvl 56-60!)

... i was in acrylia a few days ago and it appears that you cannot CoH in there anymore .. I am a level 58 mage and tried to CoH a friend in my group and got a message stating "there are no heroes around here" .. meaning no CoH allowed ..

Edited, Sun May 18 21:23:54 2003
exp
# Jul 29 2002 at 1:10 PM Rating: Decent
i was just wondering if this is the type of zone where its easy to find groups, u know like KC or VL or OS. Or is it the type of zone where its mostly just a raiding zone? i want to take my 53 there but i want to make sure its a pick up zone b4 i go. plz let me know thanks
RE: exp
# Aug 07 2003 at 8:04 PM Rating: Excellent
well, on Cazic anyways this is a seldom visited zone. Everyone prefers POP it seems. That's too bad since I want to get in but with my 2 toons, I can barely split the spawn at the entrance :(.

Everytime I pop in, there is at max one group (that are either all in same guild, or formed in the bazaar).
duh hello
# Jul 24 2002 at 3:00 PM Rating: Decent
for those of you under 50 and saying this zone sucks, that because it wasnt meant for you OR your lvl. Acrylia ALONG with Black acrylia drops almost intamaticly if you are killing more than 5 mobs in 5 minutes, i personaly have not done Aoe groups as paladins seem to just get left out hehe. BUT, you want to test your skills find the ring of flames, there, you know what your made of, AND the reward is awesome--


57 paladin
My Acrylia experiences
# May 16 2002 at 2:39 AM Rating: Decent
AC was the best zone by far that I've seen to AoE group. Best line up that I've seen is: 2 chanters, 2 wizards, 1 cleric, 1 tank (60 bard is also great). We would pull anywhere from 25-40+ mobs at a time and dispatch them with relative ease. Least that was until they nerfed the zone. I guess too many ppl were powerleveling in there. Personally in just about a month, I went from lvl 54 to lvl 60 by AE grouping in there. Insane exp...most fights at the 1st intersection as you zone in...watch out for the 2 named that spawn in there. Both are unstunnable. The deathbringers are all SK and your puller could expect MANY harmtouches. Best to have puller with rune V and the cleric cast CE on him before he runs out.

Anyway this is all moot since the changes. Changed spawn times. Changed the mobs (random unstunnable mobs now).

Well at least I was able to take advantage of the time I had and got through my 50's very quickly (thanks Ablazarian, Abiizar, Lucifix, and Abisme...my usual group on the Tribunal)

Now only the ring of fire makes that zone worth going to and even then you will need some major firepower to go through it. Read up about the ring of fire and you will understand what I mean.

Dalcron Spellfury
60 chanter
The Tribunal

Edited, Thu May 16 03:32:10 2002
not worth it
# Apr 29 2002 at 12:12 AM Rating: Decent
The reward versus risk here is simply not worth it. Of course I am speaking for the under 50 people. Above that it may be good, but I don't know that.....yet.
Nine of us went in, no further than the zone line, levels ranging from 43 to 50. Just killing the spawns in the first 'room', were almost too much. These grimlings have outrageous AC, and they pack a powerful punch. We hung around and killed about 20 of these dudes, never having to leave the zone line. By the time our healers were back to around 60%, the one spawn would pop. Nothing dropped, other than the worthless to us runes (worth a few silver at the merchant). And when you pull that one spawn, another is sure to follow, even if there is not another in sight.
I must admit, when the wizzies went to nuking, the grimlings would fall quick. The trick here was timing the nukes so as not to draw too much aggro.
XP was very low, and we fought mobs blue to red cons (to a 45). Some sites say this zone is levels 40 to 60. I won't return until I get an all 50+ group.
Acrylia?
# Jan 23 2002 at 5:50 AM Rating: Decent
Can anyone confirm or deny that acrylia pieces and/or blocks drop here?

This information would be much appreciated by the tradeskill community.

Thanks guys!

Bimbli
RE: Acrylia?
# Jun 27 2002 at 10:21 AM Rating: Decent
Acrylia does drop here.. I was at the zonein last night, and picked up blocks, large bricks, small bricks, and stackable small pieces..

The Acrylia is random drops off the Grimlings (some will have it, some wont.. it seemed an uncommon drop last night).

Also,

I picked up "Brick of Black Acrylia" or something like that.. anyone know what it's for??
____________________________
Sulo Haapala
RE: Acrylia?
# Jul 15 2002 at 3:42 PM Rating: Decent
***
1,262 posts
Black Acrylia is used to forge Black Acrylia weapons (min recomended level 45 to use). Nice stats but the big claim to fame is the proc - life draw.
#REDACTED, Posted: Mar 28 2002 at 1:06 AM, Rating: Sub-Default, (Expand Post) I can confirm it DOES NOT drop in here. If it does it is way in deep.
RE: Acrylia?
# Sep 13 2002 at 12:23 AM Rating: Decent
Got a Ton of Acrylia here last night. maybe they changed the loot table on one of the many patches between march and september?
Deeper Scouting
# Dec 16 2001 at 7:31 PM Rating: Excellent
Scholar
*
56 posts
We had a 2-group raid here this afternoon on Xegony.

The respawn rate IS insane, around 7-8 minutes, though, if our timer had it right.

They are tightly packed in, but our 60 Warrior was pulling them singly.

I took my rogue Gawin scouting a bit, and found a couple interesting things:

1) There are a couple "safe" spots to pull to, if you wish to do the traditional, pull, kill, pull, kill, med, heal, pull, repeat method. First, the zone-in is safe. You don't have a lot of room, but you can get 12 people in the very front without agroing.

There's also a long "elbow-shaped" hall you can reach by entering the zone, taking the first right, and going straight through about 3 chambers. You go down a little ramp, and there's the tunnel that veers to the right. There is ONE roamer here, that walks back and forth. At the end of this hall is a room with about 6 spawns of various classes...shamen, cleric, SK, etc. The SK's hit for about 570'ish on their HT's. This is STILL a very busy place to pull to, as the 6 mobs in that chamber have a tendency to heal and cast on you when you are engaging in the hall. It's just best to stay smack in the middle of that hall and pull to there, pausing for the roamer every 7-8 minutes.

2) In scouting, there is a pretty cool "castle" and "city" area down here. To get there, go towards the "safe hall" as before, but turn left JUST before you get to the ramp down. You wind down to a gate, and through there, it opens up into a city area. There were some undead scattered about, so only rogues are recommended down there for looking around.

Straight ahead, there's the "castle" with a moat around it (didn't investigate too much), and a drawbridge that I couldn't find the lever for.

Backing up a bit, and off to the left when entering, you go up a set of steps and through a foyer, and into a large open room with several Grimlings and Undead around. They are facing a statue above a lava pit, and worshipping it. The strange thing was, I couldn't target any of these Grimlings, as they seemed to be either illusions or part of the environment.

Going left in this chamber, you go up some stairs and through a door, then up some more stairs where you find a locked door. I tried lockpicks, and it said that you need a key. Backtracking, I went to the right instead, and through another door, finding a Grimling High Priest worshipping a smaller statue in his own little room. HE also wasn't targetable. There were undead in this room and it led out onto a little platform overlooking the lava.

DANGER!!! Do not go there! :) Immediately upon stepping out onto the platform, I got the message to the effect of "Your legs are encased in shackles!"...and I became rooted and visible. I was not agroed, yet, though, and I re-hid ASAP. I called for my group to COH me (which, as stated above and told to me then, is BAD), so I just kept hoping for the shackles to break. No dice. After about 2 minutes, though, something moved me, and I became visible again, prompting one of the undead to come bash me into the lava pit. As far as I could tell (and confirmed later with my SK), there's no escape from the pit.

Ran back, corpse summoned fine (ONLY from the zone line, though), and moved on. Didn't do any more exploring in this area.

3) Down the hall, though, from the "safe hall" and past the room with 5-6 mobs in it, there is a dead-end room with a little circle of "posts"...Sneak/Hiding, Gawin walked into the middle of this and I saw a message similar to "You feel a whoosh of heat, as hot air flows through the cavern)" and all of a sudden, several Grimlings became visible on the outside of this room facing the ring...one of them shouted something like "The Ring has trespassers, Master...yadda yadda, etc."...BUT, Gawin did not become visible, and was not agroed in any way. Upon sneak/hiding back out of the ring, these Grimlings again diseappered, followed by a message: "The ring is again cleansed and free from intruders" or close to that...

I don't know exactly what that DOES, but later, while we were getting close to leaving, our Druid said they had picked up an "Archmagus" or somethign like that, on track, and that it was down that hall towards the room with the ring. As the two groups invised up and walked down there, they awaited outside the room while Gawin again walked into the circle.

The Grimlings around again appeared, and the group members were still invis, BUT, all of a sudden, group members started getting Translocated/Teleported to the statue room I mentioned earlier, droppping them into the lava pit. Luckily, we were able to Evac most of the people out, but this trap is a doozie. Again, Gawin was not made visible or agroed, and he wasn't teleported away like most everyone else. A few (maybe 2?) people didn't get TP'd away, so I don't know exactly how the trap works.

Anyway, that's my "Acrylia Caverns" scouting report for December 16th. I hope it comes in handy in keeping someone from an untimely death to an unexpected trap.

All in all, the zone is pretty interesting, and definitely worth further exploration.

Yours truly,

Rukog DethBryngr/Gawin Nimblefoot
Dragons of Kel'Dar
Xegony
Loot
# Dec 13 2001 at 3:25 PM Rating: Default
I have heard that the Eternal Robes drop here, can anyone confirm on which mob drops? Is it Random? If so how rare? The stats on the Robe are +10 AC +3 Str +3 Agi +3 Dex +4 Int +8 Cha +35 Mana with a 3% mana regen effect. Id say this would be worth the trip alone (yes i know there are better robes that can be quested in Velious, but this place sounds like a small group raid, and that fits my style of play better)
Avoid CoH
# Dec 11 2001 at 4:54 PM Rating: Excellent
*
148 posts
Don't cast Call of the Hero here....

A voice whispers in your ear: There are no heroes here...except this one"

And a large bunch of monsters attack the caster.



PB AoE
# Dec 11 2001 at 6:42 AM Rating: Decent
**
312 posts
This dungeon isn't as bad as it's being made out to be. You just have to be able to kill and move quickly. Wizard PB AoE is the way to go.
You can kill 15-20 of the asslings in just a few seconds, and the exp FLOWS. Downtime is almost nil, since you're wizards are the one ripping the grims up, so you don't need a warrior really. Best combo I've seen so far was a Bard sing his AoE damage (with rune on) rounding up 24 grims and leading them back to two wizards and an enchanter. The cleric basically sat there and read a book.

If you haven't tried an AoE group, you're missing out on the best exp the game has to offer.
#REDACTED, Posted: Dec 09 2001 at 3:06 AM, Rating: Sub-Default, (Expand Post) This zone is HORRIBLE no drops, exp sucks, melee resistant (serves us right since Verant made lots of Velius magic resistant), AND worse of all Hole-like respawn. Thats right 10min on respawn !!! I was here in a group for about 45min and we gave up since it was sooooo bad
1st scouting report
# Dec 05 2001 at 2:16 PM Rating: Good
This zone is off Grimling Forest at the bottom of a large cave. This is the grimling (aka Assling) dungeon. Everything is KOS, no faction messages for killing them. 90% was blue at 60, 10% lt blue. CLosely packed cave type rooms. Deep in I found a door. There was KOS undead thru the door, so I didnt go any farther. Killed a few things, got some crappy weapons (think new fine steel)

many many casters. It's like Temple of droga buffed up 10-20 levels, a real difficult place.
#REDACTED, Posted: Dec 03 2001 at 4:19 PM, Rating: Sub-Default, (Expand Post) First post!!
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