Elddar Forest

Quick Facts

Type:
Outdoor

Expansion:
Prophecy of Ro

Instanced:
No

Keyed:
No

Level Range:
70 - 80

Send a correction
Centuries ago, the massive Elddar Forest spread across much of southeastern Tunaria, presently known as Antonica. In addition to the Elddar elves, there were high numbers of tigers, grizzlies, snakes, wolves, unicorns, and treants to which the forest was home. On opposite ends of the forest were the Nogdha, a small clan of orcs in the east; and Clan Vorzek, a group of giants with an outpost on the western edge of the forest.

This forest, along with the elven city Takish-Hiz, was gradually dried out by the relentless heat of the sun brought on by Solusek Ro's wrath. The trees died and the great elven city crumbled, leaving desert sand in its wake.

Fastforward to present day: Under the threat of Mayong Mistmoore's release in to godhood, Tunare has called upon the aid of Karana and Druzzil Ro to give Norrathians a passage into the ancient Takish Hiz. It is her hope that Norrathians will learn from her lost chosen, and will return to Norrath with their great knowledge. A portal to the ancient Elddar Forest has been opened in the Ruins of Takish-Hiz, far below the Desert of Ro.
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Post Comment
Some ground spawn locations
# Aug 19 2022 at 6:58 AM Rating: Good
6 posts
"fruit" is pomegranate or apple.
4 branches are inside hollow logs.

P -724.7627, -61.1675, -40.7129, 0, 0, 0, 1, fruit
P -691.6644, -13.5013, -40.6971, 0, 0, 0, 1, fruit
P -644.3102, -385.2565, -40.7191, 0, 0, 0, 1, branch
P -639.3258, -569.1043, -40.5672, 0, 0, 0, 1, branch
P -652.7631, -553.9166, -40.7106, 0, 0, 0, 1, branch
P -709.0208, -463.8938, -40.7190, 0, 0, 0, 1, fruit
P -724.5584, -407.0926, -40.7133, 0, 0, 0, 1, fruit
P -751.9705, -368.8761, -40.4465, 0, 0, 0, 1, branch
P -906.2269, -829.3928, -0.6845, 0, 0, 0, 1, branch
P -906.8919, -849.2308, -0.6808, 0, 0, 0, 1, branch
P -676.8967, -1166.0160, -0.7188, 0, 0, 0, 1, fruit
P -623.4096, -1321.8818, -0.7192, 0, 0, 0, 1, fruit
P -544.6031, -1287.6277, -0.7192, 0, 0, 0, 1, branch
P -457.6204, -1169.6682, -0.7192, 0, 0, 0, 1, branch
P -777.9572, -977.9742, -0.7191, 0, 0, 0, 1, branch
P -768.7849, -968.8020, -0.7191, 0, 0, 0, 1, branch
P -856.9862, 94.5832, -0.7148, 0, 0, 0, 1, fruit
P -664.8001, 367.9756, -0.7192, 0, 0, 0, 1, fruit
P -476.6410, 628.5106, -0.7192, 0, 0, 0, 1, fruit
P -405.3108, 413.6257, -0.7192, 0, 0, 0, 1, fruit
P -688.1190, -244.3693, -40.7191, 0, 0, 0, 1, fruit

Do not AFK in the city
# Aug 13 2020 at 5:47 AM Rating: Good
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You cannot safely AFK in the city of Takish for long periods of time as there are roaming giants that will come deep into the city and kill you. It has happened to me twice, even deep inside of temples full of elves. I don't know if this is a new development, as this was not a big xp zone back in the day.

I don't know if the exterior zone walls are safe nor not.
Do not AFK in the city
# Mar 21 2021 at 9:02 AM Rating: Good
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105 posts
Exterior zone walls seem to be safe.
glad no one like elddar
# Nov 18 2012 at 1:57 AM Rating: Decent
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654 posts
noticing what prior posts have said- guys, most mobs there DON'T see through invis. that being said, i am glad not many people like it. i enjoy going there myself. aside from oceangreen, it is one of the most peaceful and beautiful places to go. and i spent most of my time from 65 to 75 there.
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Zone in ?
# Feb 15 2011 at 4:10 PM Rating: Decent
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Edit takishruins_2.txt with "P 99.0345, -127.8510, 95.1658, 0, 240, 0, 3, The_Elddar_Forest".
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Zone in ?
# Aug 24 2013 at 9:53 AM Rating: Decent
14 posts
Awesome! Thank for that location. I could not figure out where the zone in was. :)
Directions
# Nov 20 2010 at 7:18 PM Rating: Decent
Ok, so after I spend two days trying to find the zone to Elddar from Takish, I finally figured it out. So here's the long way:

POK Port Grobb (South East)
to Innothule Swamp
take Northernest tunnel to
South Ro.
Then about half way north of zone in point in Ro,
around a butte, is hole in ground to zone to
Ruins of Takish-Hiz
Once you are in Tak, mobs train bad and see invis so be careful,
Find the arena in the center of the zone,
North/slight WEst of arena is a swirling dust funnel
at the base of the dust funnel is a dark circle
Click the circle and you're off to Elddar.
Plentiful Mobs there too. Can see invis!
Terrible hotzone.
# Aug 20 2010 at 8:10 PM Rating: Decent
-REDACTED-
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This place is waaaay too hard to be the level 70 hotzone. Go ahead and skip this one.
Terrible hotzone.
# Oct 30 2010 at 7:37 PM Rating: Decent
Agree 100% with this post.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
How to REALLY get to Elddar Forest
# Aug 15 2010 at 8:25 AM Rating: Decent
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402 posts
About the only thing useful to come out of these threads is the fact that the zone in to Elddar Forest is in Takish-Hiz.

The zone in to Elddar is NOT "northish" to the zone in to Takish. In fact, looking at it on the map, it's quite a bit of ways to the west of the zone in, and slightly to the SOUTH, not "northish." It's at 129, -100.
hot zone now
# Jun 16 2010 at 9:41 PM Rating: Decent
As of the June 9th, 2010 patch Elddar Forest is the 70 hot zone. It's not very worth it though , just as blackburrow.
Exiting Elddar Forrest
# Jun 13 2010 at 3:47 PM Rating: Decent
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105 posts
I hunted around and the only exit I could find is the one you used to get there via Tach-cheese.

Doing the right thing aint that hard
# Oct 24 2009 at 10:20 AM Rating: Good
25 posts
Straight up, you are all jerks. Post if you know something. Zip it if you don't. Wasting peoples time reading through your post expecting to get answers and then not is very disappointing, and more over makes me question your intelligence. Vent Off..

Path to Elddar Forest from PoK

The Elddar Forest:

1. Grobb/Innothule Swamp stone in POK
2. South Ro
3. Ruins of Takish-Hiz
4. The Elddar Forest

So you can get there from the PoK. It's just not all as conveinient as the map makes it appear to be. Take a Magus...its better in the long run.

1. Magus to South Ro
2. Takish Ent is positioned at the bottle neck of the So Ro zone, and at the 9 oclock position. Zone in.
3. From ZI, head to your 2 oclock until you are more than half way across the zone.
4. You will see a Dust Devil.. a big dust whirlwind commin off a very small brown disk laying on some ruins. Click that.
5. GratZ..you are in The Elddar Forest.
Doing the right thing aint that hard
# Jul 20 2010 at 2:48 PM Rating: Decent
good direction.. but zone sucks was getting 4%-7% on 100% aa at lvl 84 FoS getting 11-14% so i guess i will keep grinding it out there anouther good zone if u can solo is the instance of unrest at lvl 70 necro was getting 20%+ per mob fast killing after lvl 75 though zone sucks
Doing the right thing aint that hard
# Jul 12 2010 at 11:16 PM Rating: Decent
7 posts
Only good post for directions Thanks.
ruins
# May 27 2009 at 5:33 AM Rating: Decent
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130 posts
The only way there faster is taking the magus to Ro and run there. There are no ports from PoK to there.
Getting to Elddar Forest
# May 25 2009 at 2:06 AM Rating: Decent
The Elddar Forest Map has an entry "Zone in from PoK" were exactly do you go to "zone in from PoK"? Anyone know?

It would make sense that the city Takish-Hiz had a PoK book which zones in near by but I can't find a "Takish-Hiz" Book in PoK.



Edited, May 25th 2009 10:08am by LordZycon
The Elddar Forest - Nodgha HP
# Feb 28 2009 at 4:44 PM Rating: Decent
Arcanist: ~60K
Legionnaire: ~73K
Oracle: ~69K


Other:
Animist Yeoh: 95K
High Chief Gahran`Gahn: 107K
How To Get To Elddar Forest
# Feb 19 2008 at 6:54 PM Rating: Good
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1,273 posts
There's a lot of gibberish and wrong posts about how to zone into Elddar Forest.

The entrance is at /loc 134 by neg 93.

On the map, this is the point exactly between the round room in the middle of the zone (where Cirwea Strongbow is on map) and the round-corner room NW of that (where The Frantic Construct is on map).
How To Get To Elddar Forest
# Mar 28 2009 at 6:31 PM Rating: Decent
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134 posts
I second that THANK YOU. My party just took several deaths following the advice posted earlier in this thread about how to get here from Takish Hiz. Some of it was just outright wrong.
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How To Get To Elddar Forest
# Mar 23 2009 at 2:37 PM Rating: Decent
THANK YOU!
Another named in here - Spirit of the Claw
# Aug 12 2006 at 11:53 AM Rating: Decent
40 posts
We killed a Spirit of the Claw. Bear. He rampages and enrages at 10%. Hit like most other yellow/red mobs in here, around 1300ish. Wasnt too tough except the cleric got rampage and that was that.

He dropped:

Ring of the Takish Temple
CLR, DRU, SHM, NEC, WIZ, MAG, ENC
ac 11, str 8, dex 11, sta 4, cha 5, wis 5, int 5, agi 10, hp 145, mana 145
5 fire, 10 dis, 4 cold, 8 magic, 8 poison. required 66, rec 70. 1 type 7 slot.
No trade.

I assume thats the common, since the other named have really decent rares.

Nakarus,
Nameless.
Another named in here - Spirit of the Claw
# Aug 12 2006 at 1:01 PM Rating: Decent
40 posts
Here are some of the placeholders for the named.

an enchanted wind spirt - pegasus - NE.
a free spirit - unicorn - SE, by lake
a wild tiger - tiger - I think. Not certain
a clawed spirit - bear - SE, semi near lake
an enchanted oak spirit - tree - NW, just nw of center city, near a big log
a feral canine - wolf - N

Nakarus,
Nameless.

Edited, Aug 12th 2006 at 2:19pm EDT by necessity
Another named in here - Spirit of the Claw
# Aug 12 2006 at 11:54 AM Rating: Decent
40 posts
There is a quest in here called:

"Investigating the Elddar"
Has normal and Hard.
Starts at the arch druid lith guy.

Nakarus,
Nameless.
ph theory for The Elddar Forest
# May 24 2006 at 8:03 AM Rating: Decent
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1,352 posts

ph theory = PHs for group-killable rares in this zone seem to be monsters that have names that are one of a kind (no more than 1 of this PH up at any given time in zone) .. like there is just one "a free spirit" in the zone (PH for tunarshin the free) etc..

(not all of these are confirmed)
a free spirit = tunarshin the free
a wild tiger = Cerhan the Wild
an unkempt treant = volwen the unkempt
a clay totemkeeper = totemkeeper gaz
an enchanted oak spirit = spirit of the oak
a clawed spirit = spirit of the claw?
a fanged spirit = spirit of the fang
an enchanted forest spirit = spirit of the forest
an enchanted wind spirit = spirit of the wind
a sylph trickster = Trickster Velena
a clay enforcer = ???
a takish scrollkeeper = Scrollkeeper Bonneki
a takish arcanist = ???
a takish geomancer = ???
a takish performer = ???
a takish loyalist = ???
a takish natureguard = ???
a takish prophet = ???
a takish templekeeper = ???
a takish watchman = ???

that reminds me wasn't there a company in pokemon that made the "sylph scope" lol

will edit with more new finds/corrections..


Edited, Wed May 24 10:03:44 2006
ph theory for The Elddar Forest
# Jul 22 2006 at 4:58 PM Rating: Decent
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86 posts
Sylph were mythological air spirits. Although, i don't doubt plenty of SoE devs secretly have a copy of pokemon hidden in their desk to play on breaks.
Grizzly
# Mar 10 2006 at 6:04 PM Rating: Decent
Grizzly bears are Druid charmable!
Tree with a door in the south
# Mar 09 2006 at 12:09 PM Rating: Default
In the south of the zone is a huge tree with a door on the south side.
Tried to open it with no luck.
Brought my rogue in and tried lockpicks. no luck
Clicking the door from a distance gives the message "you can't reach that, get closer"
Getting closer and the message goes away, but nothing happens.
tried right click, left click, with and without lockpicks and mechanized lockpicks (pick skill 200), and tried hitting the U button.

Anybody know anything about this door?
RE: Tree with a door in the south
# Mar 09 2006 at 7:00 PM Rating: Decent
Tree is the entrance to a mission instance.
RE: Tree with a door in the south
# Jun 16 2006 at 4:56 PM Rating: Decent
Yes that is Tunare's Shrine
IMPORTANT: Wolf form bad
# Mar 06 2006 at 3:34 AM Rating: Good
IMPORTANT: Do not use wolf form of any kind (scaled included) everything will be KOS to you.
Task: The Orcish Loggers
# Mar 06 2006 at 3:31 AM Rating: Good
Task: The Orcish Loggers (single person) from Arch Druid Lilthill

- Collect 8 Nogdha tribe hatchets

- Collect the head of High Chief Gahran`Ghan

- Turn in 8 Nogdha tribe hatchets

- Turn in the head of High Chief Gahran`Ghan

Nogdha tribe hatchets drops look to be about random on all classes.


Mobs come in three flavors Arcanists (Wizards), Oracles (Shamans) and Legionnaires (Warriors) from level 69 to 71. The latter being the most common level. All mobs including names are snareable and slowable, but ones over 70 have slow mitigation. All but the named will run at 12-9% of life

The Oracles (Shamans) and Arcanists (Wizards) cast a wide 360 AE DoT called 'Blood Taint'. IMPORTANT, this DoT is a snare. However it is curable in most cases with Radiant Cure. I don't have the exact damage per tick but will update later with it. The Shamans never tried to heal themselves or others.

Camps

There are 11 wonders in this are and 4 static spawn camps, the largest of which is in the middle of the valley with 2 named and 10 or do random statics all surrounding a named Shaman. Just outside of the center camp is an named Armor.

The other two camps are in the north west with about 5 random and the north with High Chief Gahran`Ghan and 6 others and the final camp being 2 static spawns at the mouth of the valley on the east side.

Tactics

Group: 70 War, Shaman, Ranger, Bard, Cleric and a 67 Enchanter who was getting the quest done.

We started out trying to tank and quickly found that curing and healing from the AE 'Blood Taint' Dot was mana intensive. So we opted for sending in the Bard to kite while we DoT'ed and bowed from the side lines.

Pulling the named:

High Chief Gahran`Ghan is a 73 Warrior located in the back of the valley in a camp with 6 other mobs. Most are the same as the wondering mobs. In pulling watch out for wonders which path close to the zone walls to the north and to the east of the camp near his zone.

As alanray mentioned if you run out to far from the Chief he will start heading back to his camp. We used this to our advantaged and snared him in place with the bard and had him run off with all his friends while the Ranger snared and walked him back to be killed.

He is nothing to worry over just your standard warrior.

Drops

Drops, We did have one Scepter of Tunare drop from a random Wizard mob. I will get the stats and post them later.



RE: Task: The Orcish Loggers
# Mar 08 2006 at 6:21 AM Rating: Default
Wagiet - Thanks so very much for posting this information! I've been looking for an excuse to do the PURE BLOOD quest (for disease / poison cure spell, lvl 51 I think). Looks like this quest is the perfect incentive!
RE: Task: The Orcish Loggers
# Mar 11 2006 at 11:44 AM Rating: Decent
Blood Taint has 18 curse counters, so Pure Blood isnt going to cure this dot.
RE: Task: The Orcish Loggers
# Mar 06 2006 at 8:30 AM Rating: Decent
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Something I noticed whilst kiting the orcs, and helpful if doing the Orcish loggers quest. When a orc has an axe in its inventory, the axe will act as a light source and at night can be easily identifiable. Helps a little bit, just eventually will need to kill off all orcs to respawn fresh chances of axes.

Still if you need one or two axes, this will help.

Edited, Mon Mar 6 07:53:04 2006
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Side note
# Mar 01 2006 at 10:35 PM Rating: Decent
Just a little side note here. If you get bad lag in zones like PoTime or the Bazzar do not come here the lag is horrible and got my group killed :) but good luck
Belt of Rainmaker
# Mar 01 2006 at 2:43 PM Rating: Decent
28 posts
Hi , I am trying find this ZONE ?,Takish - Hiz is a LDoN not a soloable zone ,so how do i get to Elddar forest if Takiash is a LDoN zone ,please any help would be greatly apreiciated and thanks'
RE: Belt of Rainmaker
# May 22 2006 at 11:50 PM Rating: Good
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55 posts
Ok ... the various "how to get to Eldar" posts are either VAGUE, WRONG or ... worse... both.

Take your favorite Magus to South Ro.

This zone looks DIFFERENT now. Get used to it.

The zone can be viewed as having two "halves" a north half (NOT to be confused with NRo) and a south half (where the Magus and Druid rings both are)

In the SW corner of the "north half" is the zone to Ruins of Tak. It looks like a cave / tunnel / black hole in the ground. Enter it. You won't die.

Once in Ruins of Tak (not the LDoN Tak zones) go WEST from the zone in / zone out. (To get out click on the rope / bell pull. Handy info to have as some mobs here are psychoticly agressive and SEE INVIS. Not all, but some.)

Go AROUND the little "temple" looking thing in the dead center of the zone.

Go TO /loc 134 by neg 93. There you will see an "eternal flame" looking thing. Click it and you are in Eldar. I didn't find or look for the exit because I gate out or die an summon to Guild Lobby. Hopefully the "how to get out" posts are more accurate than the how to get in ones.
RE: Belt of Rainmaker
# Dec 19 2006 at 4:55 PM Rating: Decent
A warning: I don't know if it's a problem with my graphics (I dont have stuff disabled) or with the zone, but I was not seeing the flame/whirlwind people were talking about at all. All I saw near the loc people are giving is a circular brown platform, it had nothing at all on it. Standing on it did take me to Elddar but I would never have found it if I didn't know what specific loc to be looking at.
RE: Belt of Rainmaker
# May 28 2006 at 11:36 AM Rating: Decent
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130 posts
The Elddar zone-in doesn't look like a flame to me. Looks more like a dust-devil ( a mini-tornado ). Once you are in Elddar, the exit for you melee types is right behind you, i.e. south of the zone-in. It too is a dust-devil thingy and is at the top of the ramps that are to your immediate left and right. I dunno why Phenox got killed gating in, when I went in there were no mobs around. Maybe someone had just then trained the zone out.

As an erudite mage, all the elves in the city except for the named chancelors were indiff. There is a good chance that evil toons will be KOS.

Good luck,
Jaton
Tamudan
Shadome
RE: Belt of Rainmaker
# Mar 01 2006 at 4:33 PM Rating: Default
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As mentioned in a Earlier post, once in the new PoR zone of Takish`Hiz the zone to Eldarr Forest is almost due west of of your zone in point, on other side of zone. You will notice the zone point as a orange flame type disturbance arising from a small platform. Stepping on such will transport you to Eldarr.Returning is done same way.. As the Eldarr Forest is in the past (Time warp) of the Ruins zone..
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RE: Belt of Rainmaker
# Mar 01 2006 at 3:34 PM Rating: Default
Takish-Hiz is a LDoN instanced zone, but Ruins of Takish-Hiz is a new zone introduced with the PoR expansion. The entrance to Elddar Forest is within the Ruins of Takish-Hiz. You can find the entrance to the Ruins of Takish-Hiz in the new South Ro zone. The new South Ro zone combines the old The Oasis and South Ro zones into one larger one. The entrance to the Ruins of Takish-Hiz is in the south west corner of what would have been the old Oasis zone. SW of the island with the spectres, find a trench that ends in a cave, then click the cave to enter Ruins of Takish-Hiz.

Agrivain
Belt of Rainmaker
# Mar 01 2006 at 2:43 PM Rating: Decent
28 posts
Hi , I am trying find this ZONE ?,Takish - Hiz is a LDoN not a soloable zone ,so how do i get to Elddar forest if Takiash is a LDoN zone ,please any help would be greatly apreiciated and thanks'
Arch Druid Lilthill`yan
# Feb 28 2006 at 6:57 AM Rating: Decent
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[Tue Feb 28 21:27:41 2006] You say, 'Hail, Arch Druid Lilthill`yan'
[Tue Feb 28 21:27:42 2006] Arch Druid Lilthill`yan says 'Why do you disturb our meeting, little one? The forest is dying. The [omens] are here even if the drought has not yet begun. '
[Tue Feb 28 21:27:47 2006] You say, 'what omens'
[Tue Feb 28 21:27:47 2006] Arch Druid Lilthill`yan says 'The omens are everywhere! The elves fight amongst one another. The giants approach closer and closer from the east. Even the orcs gather where untouched wilderness previously grew. This forest nears the autumn of its life. These treants need our [help] if they are to survive the gathering desert.'
[Tue Feb 28 21:27:52 2006] You say, 'help'
[Tue Feb 28 21:27:53 2006] Arch Druid Lilthill`yan says 'Here is what must be done, Iksar. May the dawn's light guide you.

Two Quests are offered, and only The Orcish Loggers is Kite class soloable if average to well geared or in a small group..

(1) Giant Problems - Kill 15 Clan Vorzek giants.
(2) The Orcish Loggers - Collect 8 Nogdha Tribe Hatchets and take the head of Gahran`Ghan

Final Quest speech for The Orcish Loggers

"The Arch Druid smiles wearily as you present to him the trophies taken from the Nogdha Tribe.'Well done, my friend,'he says.'You have fared better than I have hoped. May this reward give you strength whenever you may need it.' You have been given: Runed Ring of the Nature Spirits

Caster Reward
Runed Ring of the Nature Spirits
Magic Item Lore Item No Trade
Slot:Fingers
AC:12
Str:12 Dex:12 Sta:5 Cha:11 Wis:12 Int:12 Agi:9
HP:165 Mana:180
Sv Fire:12 Sv Disease:12 Sv Cold:9 Sv Magic:12 Sv Poison:7
Recommended level 70. Required level 66
Wt:0.6, Size:Small
Class: Clr, Dru, Shm, Nec, Wiz, Mag, Enc
Race:All
Slot1, type7

Melee Reward
Hoop of the Elddar Druids
Magic Item Lore Item No Trade
Slot:Ear
AC:14
Str:5 Dex:5 Sta:11 Cha:9 Wis:9 Int:9 Agi:7
HP:165 Mana:170 Endurance:170
Sv Fire:10 Sv Disease:11 Sv Cold:7 Sv Magic 9 Sv Poison 11
Recommended level of 70. Required level of 66.
Wt:0.6 Size:Small
Class: War, Pal, Rng, Shd, Mnk, Brd, Rog, Bst, Ber
Race:all
Slot 1, Type7

The above quest is easy and bar avoiding the Blood Spike Spell cast by the Orc Arcanists, Orc Prophets and Orc Oracles it is simple to do.
All Orcs have high resists but seem to be easily snared by Druid or Necro. No wanderers were Kos so happily snare and run around. Named Orc High Chief Gahran`Gahn is at back of camp (loc approx 1579, -1554, -67). He does NOTsummon. He wasn't seen to cast any spells bar an "Orcish Bulwark" He does not run, so expect to be kiting him up to 0%. Necros can FD split the High Chief, Druids can snare named and sprint for it. Don't go to far though as they path back and then pop back on spawn points. Druid can evac to zone or zone to Takish, which ever suits. When High Chief is clear.. Kite and kill.. Has more Hitpoints than the other orcs but is a pushover bar that.

Hope that helps some people.


Edited, Tue Feb 28 19:01:45 2006
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RE: Arch Druid Lilthill`yan
# Feb 28 2006 at 7:06 AM Rating: Decent
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Arch Druid Location is +861, -317, 3

He is along side the other quest giver Speaker Greyleaf (Treant Model)
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Tree Heaven
# Feb 23 2006 at 9:16 PM Rating: Decent
Ok,, this is a easy quest done in about 30min (most being run time). Go to Elddar Forest to /LO +857.28 -289.73 and hail Speaker Grayleaf. He will give you 2 different tasks to chose from, get Tree Heaven. When you take the task you receive "Ancient Treant Spirit Seeds".

Now head to the Plane of Growth. Look at your map and get to the Tree of Tunare (can't miss it,,its the tallest tree ive ever seen in my life) run up the tree on the outside, till u get to a little wooden cliff 1/2 way up the tree. Run around the tree til you see a Fairy named Dryed of Tunare. Hand in the Seeds and claim one of the following rewards;

-CASTER-
Crimson Cloak of Monnwaters
magic item lore item no trade
slot;back
AC;11
str+13 Dex+6 Sta+9 Cha+13 Wis+5 Int+5 Agi+6
HP+165 Mana+165
SVF+13 SVD+6 SVC+11 SVM+12 SVP+13
recommended level 70. required level 66
class:clr,dru,shm,nec,wiz,mag,enc
race:all
slot1;type 7

-MELEE-
Belt of the Rainmakers
magic item lore item no trade
slot;waist
AC;12
str+12 Dex+7 Sta+8 Cha+9 Wis+5 Int+5 Agi+9
HP+170 Mana+175 Endurance+175
SVF+10 SVD+12 SVC+6 SVM+14 SVP+8
recommended level 70. required level 66
class;war,pal,rng,shd,mnk,brd,rog,bst,ber
race;all
slot1, type 7
RE: Tree Heaven
# Feb 25 2006 at 2:52 PM Rating: Decent
You say, 'Hail, Speaker Grayleaf'

Speaker Grayleaf says 'A [curse] is settling in on these woods. Nothing can be done to stop this.'

You say, 'curse'

Speaker Grayleaf says 'Although it has not yet come to pass, I have heard of this curse whispered by the wind and the river. Our roots are too deep to leave. I understand you are from another time? Maybe you will be able to give our spirits [rest] after these woods are enveloped by sand.'

You say, 'rest'

Select task "Tree Heaven"

Speaker Grayleaf says 'Good luck, Player. Here is what must be done.'
You have been assigned the task 'Tree Heaven'.

You receive: Pouch of Treant Spirit Seeds

Deliver the Ancient Treant Spirit Seeds to the Dryad of Tunare 0/1 Plane of Growth

Upon handing in the seeds:

The dryad asks, 'What are these? By Tunare! The spirits of the ancient grove have returned at last. Bless you, traveler.'
You have been given: Crimson Cloak of Moonwaters.
RE: Tree Heaven
# Mar 09 2006 at 10:19 AM Rating: Decent
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71 posts
Call of the Hero was a wonderful invention. My warrior killed a couple of Tunare's buddies up here, and unfortuantely everyone has a VERY long memory. Mage ran across zone, up to dryad, CotH invis warrior past everyone else.

RE: Tree Heaven
# Feb 28 2006 at 9:32 PM Rating: Decent
Just to basically mirror what the necro is saying about getting mobbed at the tree.....

Even invis good races can get mobbed and pounded at the tree if you have ever done any killing in this zone as I did with my guild 2-3 years ago and specifically remember a monk in my guild saying something like : "blah blah blah.....You dont need Tunare faction for anything...blah blah blah."

I made 2 attempts this quest and the first attempt I panicked way too early and gated out at 50% health at the bottom of the tree.

Im a 68 shaman with 120 aas and 5800 hps with cleric buffs.

The mobs at the base of the tree see invis and will attack you even though they con "indifferent" and once your invis is down, if you have bad Tunare faction like I do, mobs from all over will radar you.

The second attmept I made I just rushed the Dryad even though I was geeting attacked from about 5 differnet treants....all you have to to do is give the seeds to the dryad and she will immediatley give you the cloak and you can gate like I did with 8% health.

It was actually pretty fun and exciting.

Good luck
RE: Tree Heaven
# Feb 28 2006 at 7:13 PM Rating: Decent
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247 posts
A VERY big warning on this quest.. If you're one of the dark races, Dark Elves, Iskar for example, then be warned you will be swarmed by the (think names were) Protectors of the Grove. The little faun model guys will just run straight to you from all over the zone and wack you till you're a literally black and blue. At Tunare's Tree there are See Invis there, plus a few nameds there as well so it becomes doubly hard. Even though they hit up to about 200 on some mobs and a few nameds, Prince Thirneg, Guardian of Tunare hit up to 400 approx you can out run and heal up.

I played a 67 Iskar Necromancer and buffed up to the hilt with what I could get. My Necromancer is pretty much undergeared however he was able to run to Tunare's Tree and Feign death a little ways from the base (the Faun guys were training after him) after the message your enemies have forgotten you, I jumped up and hit the first Necro DA and started up the tree. About 1/2 way I hit the final DA and made it to the Dryad and handed in the seeds for the cloak. After I got the reward I sprinted out from the Tree and put as much distance as I could before casting Feign death again. Waited.. Then gated out.

Was a rather fun jaunt and a buzz to pull off, considering I died first run through..

Hope this information helps a little.

Edited, Tue Feb 28 18:14:52 2006
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RE: Tree Heaven
# Mar 12 2006 at 3:25 PM Rating: Decent
lol, i did the samething with my 66sk, ran to the dryad (while being attacked), then gave the bag of seeds, then ran like heck. fd when i was a good distance away. and blame i got the belt. it took me 10 min to do it. was one of the easiest tasks ive ever did.
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