Loping Plains

Quick Facts

Type:
Outdoor

Expansion:
Secrets of Faydwer

Instanced:
No

Keyed:
No

Level Range:
75 - 80

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The Loping Plains occupy the central area of Faydwer. Once a healthy habitat for a large variety of Tunare's creations, the Loping Plains has become cursed and twisted by the influence of dark powers.

From the south, the dark forces of the Bloodmoon tribe creep out from Bloodmoon Keep threatening to consume the land, while the curse of an angry god pulses from the northern coast and the Hills of Shade.

A large outdoor area, this place is great for kiting as most non-named mobs do not summon.
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Welcome to the Loping PlainsFang BreakersMinotaur MinesBelow the CliffsideValley Full of Wild WorgsBottomfeeding ImpsDrangol FortressThe GraveyardThe Shade, WirlemThe Druid RingShadowmane CampBloodmoon Keep Looms in the Distance
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Summoners in Loping Plains?
# Dec 23 2012 at 2:27 PM Rating: Decent
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81st Shaman, 500AA, 21K HP/Mana self buffed

Are there a lot of summoners in LP?
Hard to solo when I'm teleporting every tic.

Thx in advance.

-Bhongit Icepride
-Shaman-King of Halas
-Tribunal Server
Summoners in Loping Plains?
# Dec 25 2012 at 7:32 AM Rating: Decent
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Well, if you are wondering, I'll asnswer my own post after a bit of adventuring there.

No - There a not many summoning mobs, nor ones with immunity to root/snare

The various Minotaur caves I am finding decent XP at 81st. A lot of double pulls, but easy to root and DoT both of them.
80-85K HP my guess on the Minotaurs. Takes 2 Pocus, 2 Juju, 2 Kerfymn, 2 Rancor and 1 Ankhul to drop the Dark Blues, you can skip the second Rancor on Light Blues. (This is with maxed out DoT Crit chance and damage for 81st)

Loot is decent: Minotaur parts worth stacking except Meat, spells drop occaisonally. 4 Elegant drops in 20-25 Minotaurs; Chain Legs, Plate Legs, Silk Gloves, Chain Gloves. Minotaurs occaisonally transform to a Voidsoul Thingy and drop some Voidsoul thingy.

Final note, sink your Maloswhatever spell first or you'll waste alot of mana of resisted DoTs.
Mob not listed
# Aug 05 2011 at 5:16 AM Rating: Decent
26 posts
Horatio_Ghoul appeared outside the top Mino cave by Fangbreakers camp. Would not respond to Hails and could not attack. Kept asking for bones and such so after looting a couple of Bleached Skulls off of the Minos (which had not dropped in the previous 3 hours) I handed both to Horatio and he handed back an othri wrist piece (sorry for spelling). He then despawned and not again seen for the 2+ hours that we camped there.
robbed again
# Jun 24 2009 at 12:33 PM Rating: Decent
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343 posts
i was in this zone every day for 3 weeks, 79 spells dropped. NOT ONE was a paladin spell.

this does not surprise me
robbed again
# Jun 15 2011 at 12:37 PM Rating: Decent
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(I know this is an old post, but....)
Try the Swiftblade camp, it's just to the right of the entrance to Bloodmoon Keep. I was over there for about a month and all I got was Cleric & Paladin spells! Oh yes, I also got the inevitable 'Talisman of the Cougar', at least it sells to the vendor for some coin. ;-)

~Qinju 79 BL | FV Server
Discriptions are wrong
# May 04 2009 at 9:57 PM Rating: Decent
Okay all there are mobs in this zone that can be rooted example:Worgs can be rooted, ensnared or entrapped.

new zone name
# Jan 04 2008 at 3:00 AM Rating: Decent
new zone name :
lagging plains !! )
Description Misleading
# Dec 17 2007 at 3:45 AM Rating: Default
Please change the description, of this zone please. First of all all the named in this zone ,and this expansion that drop anything in the way of loot, both Summon, and are Immune to runspeed changes. The only named that do not summon and can be rooted are the Quest type for faction or items.

This is very misleading cause the same rules do not apply in the burried sea expansion, but hear in the Sof expansion it does hold true.
Description Misleading
# Feb 19 2008 at 6:16 PM Rating: Decent
40 posts
Quote:
Please change the description, of this zone please. First of all all the named in this zone ,and this expansion that drop anything in the way of loot, both Summon, and are Immune to runspeed changes. The only named that do not summon and can be rooted are the Quest type for faction or items.


It says: this place is great for kiting as most mobs do not summon.

How do the name mobs summoning people make this info misleading? It does not say every single mob in this zone will not summon you.
Dwinn Axeheaver spell arc
# Dec 16 2007 at 9:18 AM Rating: Decent
27 posts
Message has high abuse count and will not be displayed.
5th Bloodmoon Mission
# Nov 28 2007 at 2:07 AM Rating: Decent
Anyone been successful with the 5th bloodmoon group mission given here?

Its called "The Dark Crystals" given by Maria Starforge?

Collect 5 jailor keys
Free 5 Miners
Loot a torch
Destroy the explosives cache.
Return to Maria

Collect the keys...easy.
Free 5 miners again....easy.

When the 5th miner is free an engineer orc will spawn in the west upper cave near 5 barrels called explosives cache. Kill the orc and loot the torch which is a clicky small ae dd that lights the barrels.

Soon as you light one you get a fuse emote that slowly ticks down. (something like every 30 seconds) Should take 6 ticks. So you need to protect the barrels for 3 mins. Problem is, yellow con to lvl 80 orcs start spawning like one every 5 to 10 seconds. Before you know it you have 50 mobs running all over the place. Havent even tried to tank this. Just tried to kite it with hella kiters. Weve been pretty close a few times but its hard with mobs running all over some with snare and some without to make it the whole time.

If any orcs get in that room and arent aggroed for a few seconds they will defuse your explosives and :
a) if you are still alive or someone is still alive, you will get a failed emote but the engineer orc will respawn so you can try again.
b) if everyone is dead / hovering / zoning then it fails to reset the orc and your screwed. You need to get a new mission and reclear the whole thing. Not sure if thats intended but when your trying like crazy to live from 50 crazed mobs running all over that hit for 3kish, its easy to end up with a group hovering.

Ive cleared back there like 6 different times now and failed / been locked out after 2 tries or so. If anyone has done this and won please chime in. Not sure if im missing something obvious or what but im tired of clearing the damn thing only to have to do it after one or 2 tries.
5th Bloodmoon Mission
# Dec 03 2007 at 10:15 PM Rating: Decent
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71 posts
My friends and I boxed in this mission, Bard & Shammy, Cleric & Necro, War & Druid; all level 80.

We went into the room where the explosives cache were at. Bard lighted up the fuse while war was guarding the entrance. Mobs came in one by one, war used disc, Rampage and AE taunt :p Bard tried to mezzed all the adds. Necro and Dru assisted the war on target mob, shammy slowed everything.

Towards the end, war down, druid down, shammy down, cleric down, necro FD, and this was what my bard friend did; he trained all the mobs out of the room and ran around. Mez, ran, mez, ran. mez, ran... By the time the new mob rushed into the room, it was too late, the explosives cache were destroyed. Afterwards, the room was clear and safe again, we rezzed ourselves in there and proceeded with the next step.

Last step of the mission was, Deliver 1 Bloodmoon Crystal Sample to Maria Starforge.

Whole mission took us for about an hour and a half. Rewards were either Faction or Grubby Were-Orc Claw.

We are still trying to figure out what the claws are for.

The next mission seemed to be a raid mission.


Dragkila
IKS WAR
Erollisi Marr
5th Bloodmoon Mission
# Dec 03 2007 at 10:22 PM Rating: Decent
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71 posts
Nm... The next mission IS a raid mission.


Dragkila
IKS WAR
Erollisi Marr
nightblade assassin
# Nov 14 2007 at 8:41 AM Rating: Decent
33 posts
Nightblade assassin drops an orcish slaver's harness
AC 28 h/m/e 270/260/260 haste 36%
str 17+4
sta 9
int 6
wis 13
agi 20+2
dex 12+2 cha 6
magic 10
fire 20
cold 19
dis 9
poi 12
atk 15
mana regen 3
spell shield 1
shield 1
dmg shield 2
dot shield 1
avoid 4
accuracy 2
heal amount 2
clairvoyance 1
slot 7 & 3
nightblade assassin
# Feb 12 2008 at 12:11 PM Rating: Good
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238 posts
mob is actually called, Nightwalker Assassin
Decrepit Skeleton
# Nov 14 2007 at 8:22 AM Rating: Decent
Decrepit Skeleton (red to 75) spawned for us just north of the Wereorc camp close to Hills of Shade. He paths in front of the cave entrance almost to the mouth of the valley to HoS.

Groupable mob hits averaged 600, highs just shy of 1500 on 2480AC and maxed defensive AAs pre-SoF. Hits pretty fast even slowed. Seemed to have a little more HPs than the trash in area. Enchy said either partial or mostly successful on her slow.

Dropped:
Bolstered Gem of Defence
AC 20, AGI 5, DEX 5, Magic 15
Req.65, Rec.75 ALL/ALL
EAR/HEAD/FACE/NECK/SHOULDERS,ARMS,BACK,WRIST,HANDS,FINGERS,CHEST,LEGS,FEET,WAIST
SLOT TYPE 7&8
LORE, NO TRADE
Spell Vendor
# Nov 14 2007 at 2:31 AM Rating: Decent
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269 posts
Name: Kedem Teague
Zone: Loping Plains
Location: -2320 , -520 , 30 (SE of Bloodmoon Keep zl)
Spells: All level 77 spells/tomes
Druid Port spells
# Nov 14 2007 at 2:24 AM Rating: Decent
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269 posts
The Portal spells contain a Ring, Circle and Zephyr to the Loping Plains and can be obtained from Leneanon Cloudsong at the Druid Ring in Loping Plains loc:2556, 1459.

They each cost 53 plat (at time of writing) with 358 CHA. The spells are level 75.

Druids will gain porting power to the Loping Plains, and thus closer to Bloodmoon Keep, while Wizards gain access to Dragonscale Hills, and thus Crystallos.
prices
# Nov 13 2007 at 10:49 PM Rating: Decent
Third wind 3088pp,
Astral projection 3664pp
77 spells
# Nov 13 2007 at 10:25 PM Rating: Decent
77 spells -2320 -520 near the shore close to the Bloodmoon Keep
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